Cutting Through Organizational Chaos — A Berlin Tech Drama
85 people. 147 priorities. Zero clarity.
A Berlin gaming studio post-Series B is drowning in growth chaos. Status meetings produce theater, not truth. Developers burn out in silence. The best engineers quit. And leadership genuinely cannot see reality through the noise.
Then Katja Müller, the CTO, discovers Navigator — organizational intelligence that reveals patterns leadership refuses to acknowledge. When her Head of Engineering quits and the delivery pipeline collapses, she calls Stefan Richter — the Developer Advocate who reads Navigator synthesis like others read novels.
This is the story of 32 weeks cutting through noise to find signal. Of evidence-based leadership replacing gut-driven chaos. Of a brilliant team learning to save themselves.
Because the data doesn’t lie. But the meetings do.
DevOps Engineer
Head of Engineering
CTO
Head of Game Design
Senior Unity Developer
Developer Advocate
Head of Marketing & UA
Backend Team Lead
Head of QA
Head of Analytics
Head of Player Support
Head of Art & Animation
CEO
Head of Live Ops
Episodes coming February 2026...
Signal Through Noise is episodic reality — 32 weekly snapshots of life at a Berlin gaming studio dealing with growth chaos, cultural collision, and delivery dysfunction.
Unlike traditional telenovelas built on romantic drama, we’re exploring organizational dysfunction, personal burnout, and professional struggles. The stakes are: Will they ship on time? Will Hassan burn out? Can they fix deployment before another disaster?
Set in Berlin during summer 2026, the series features an international team — Germans, Polish, Turkish, Spanish, Brazilian developers — navigating the messy reality of scaling a mobile gaming company post-Series B funding.
Each episode shows Navigator in action: daily logs aggregated into weekly synthesis, patterns emerging across departments, evidence replacing opinions, and a leadership team learning to distinguish signal from noise.
The drama is organizational. The recovery is evidence-based. The capability transfer is real.
Character portraits and exclusive artwork